Map Name:  The Isle    Created by:  Sage_Z, qonman@bellsouth.net
Best Mode of Play:  Unmapped, True los, 1000 metal, 1000 energy
	This is a variation of the 'Coast to Coast' map Arm and Core have battled on.  'The Isle' is an artificially created region showing off sone of the advance construction abilities of construction units.  
	'The Isle' area is supposedly an Arm/ Core training ground.  This simulated island inner area should provide novice and veteran commanders with a chance to work on their skills on new, fresh scenery
For novices, this map should introduce them to the concept that metal deposits are not always the best way to go, on some TA maps.  'The Isle' is a mineral rich area, and just making a metal extractor anywhere will give you +1 metal per extractor. (Building on true extractors could double output).  Also, the map introduces the use of wind generators with each little windmill giving off between +17 and +29 units of eneryg.  No one will forget the value of geothermals on this map, since they may also be a intermediate energy source and could prove quite valuable for a quick +250 energy output.
	Expect a fight from the computer as it uses my 'McnTerra' AI. The Skirmish AI will help sharpen the 'Porc' in all of us.  For humans, expect a huge array of strategies to assail you.  The best way to go is long range artillery emplacements and plenty of defense to back them up.  Wouldn't want those gunship raids to mess up our strategy now would we?  Be defensive, and toss some offense in the stew for flavor!